Direct Line to the Studio
We specialize in premium mobile game mechanics. Let's build something that feels right.
Every project starts with a conversation about the core interactive hook. We prototype mechanics before art, ensuring the foundation is solid before production scales. For project proposals and collaboration inquiries, use the form below or contact us directly during our standard window.
Primary Email
info@clickeno.comWarsaw Studio
ul. Nowy Świat 1, 00-001 Warszawa
Response Window
Mon-Fri: 9:00-18:00 CET | Within 24h
Structured Inquiry
Collaboration Inquiry Form
This form helps us scope your project efficiently. We focus on mobile mechanics with depth. Please provide as much detail as you can about the core interactive loop you want to build.
Assumptions & Boundaries
- We assume: Your game concept is grounded in a novel interaction, not a reskin of existing mechanics.
- We avoid: Projects that violate platform Terms of Service or rely on exploiting game code.
- What changes our view: A clear, documented use-case that prioritizes player experience over feature breadth.
Common Pitfalls
- → Over-engineering before validating the core loop. We prototype first.
- → Designing for desktop, not mobile thumb zones. We lead with touch inputs.
- → Ignoring 'juice' (screen shake, haptics) as a core mechanic. It's integral to feel.
Key Terms: Our Take
- Mechanic-First
- Building the core interaction before art or story. It's our non-negotiable starting point.
- Juice
- The sensory feedback (screen shake, particles, sound) that makes an action satisfying. We treat it as a feature, not polish.
- Prototype
- A lightweight, playable build focused on validating the hook. Not a mini-game.
- Thumb Zone
- The comfortable area for touch input on mobile. We design interactions specifically for this space.
Hypothetical Case Study
Visualizing a Partnership
A mid-sized puzzle studio approaches us with a novel concept but no playable prototype. They need to validate the core mechanic before committing to a full production cycle.
The Challenge
"We have a 'gravity-swap' mechanic idea, but we can't get the feel right in-engine. Is the core interaction actually fun?"
Week 1-2: Core Loop Prototype
Barebones engine build focusing purely on tap-to-swap logic and collision timing.
Week 3: 'Juice' Pass
Integrate screen shake on swap, particle trails for the character, and haptic feedback on successful sequences.
Week 4: Integration & Delivery
Stylized art is layered on top. A level designer creates three test levels demonstrating the mechanic's depth.
Outcome
The studio receives a highly polished, playable prototype. They use it to secure funding and proceed to full production with a validated, confident design direction.
Studio Location & Visits
We are based in the heart of Warsaw, a vibrant hub for game development talent in Eastern Europe. The studio is designed for deep work and collaborative prototyping. We welcome in-person meetings for aligned projects, though most collaboration happens remotely.